\hypertarget{classsp_variable_material_eff3_d}{
\section{spVariableMaterialEff3D Class Reference}
\label{classsp_variable_material_eff3_d}\index{spVariableMaterialEff3D@{spVariableMaterialEff3D}}
}


Class for managing shader programs for rendering variable material (colour value for each vertex point) game objects with black hole effect.  


Inheritance diagram for spVariableMaterialEff3D:\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[height=4.000000cm]{classsp_variable_material_eff3_d}
\end{center}
\end{figure}
\subsection*{Private Attributes}
\begin{DoxyCompactItemize}
\item 
\hypertarget{classsp_variable_material_eff3_d_ae79b752b548d02347285b38667667527}{
int \hyperlink{classsp_variable_material_eff3_d_ae79b752b548d02347285b38667667527}{bhData4Loc}}
\label{classsp_variable_material_eff3_d_ae79b752b548d02347285b38667667527}

\begin{DoxyCompactList}\small\item\em Attribute location for ''bhdata4'' attribute (black hole data). \item\end{DoxyCompactList}\end{DoxyCompactItemize}


\subsection{Detailed Description}
Class for managing shader programs for rendering variable material (colour value for each vertex point) game objects with black hole effect. 

The documentation for this class was generated from the following files:\begin{DoxyCompactItemize}
\item 
shaderprograms.h\item 
shaderprograms.cpp\end{DoxyCompactItemize}
